For example, in Majora’s Mask, the three day cycle creates a bit of a situation in terms of item collection as there are a number of items that disappear when the cycle resets. This style can evolve in a lot of different ways depending on the exact game being played. The Spoiler Log, the document containing the master list of where every item has been moved is usually only used if the player gets stuck. It plays more on knowing exactly where all the different item locations are in the game and casual runs tend to feature much larger item pools in order to keep the game interesting and varied throughout the entire playthrough.
This playstyle can be casual or competitive, and is often done over multiple sessions when one isn’t racing. This is the process of literally just booting up the game and just opening chests to see what you find, slowly trying to chip away at the locations you have access to at any given time. The more common one is what’s called Blind. So, when we talk about randomizers, there’s two major approaches to play. Without further ado though, let’s get into this week’s topic. If you’re new to Randomizer Thoughts, check out our FAQ for a little bit of a lesson on what exactly Randomizers are as well as our previous installment covering figuring out the right settings to use for your playstyle.